РОЗРОБКА ТА ВИКОРИСТАННЯ ГЕЙМIФIКОВАНОГО НАВЧАЛЬНОГО ПРОГРАМНОГО ЗАБЕЗПЕЧЕННЯ
DOI:
https://doi.org/10.17721/2706-9699.2024.1.06Ключові слова:
Навчання, iнформацiйнi системи, геймiфiкацiя, вiдеоiгри, iгровi навчальнi застосункиАнотація
Iнтеграцiя цифрових систем в навчальну систему є актуальним напрямком розвитку iнформацiйних навчальних технологiй. Дослiдження показують, що цифровi системи мають позитивний вплив на навчальний процес. Вiдеоiгри та геймiфiкованi матерiали використовуються для кращого подання матерiалу навчальних дисциплiн та є ефективним засобом збiльшення зацiкавленостi здобувачiв освiти. В роботi розглядаються пiдходи до побудови та використання навчальних iгрових застосункiв. Проведено аналiз можливостей використання Minecraft в навчальному процесi. Розроблено власний застосунок для вивчення елементiв дискретної математики. Геймiфiкацiя навчального процесу може бути використана для спрощення навчання комплексним дисциплiнам та засвоєння нових знань.
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