DEVELOPMENT AND USE OF GAMIFIED LEARNING SOFTWARE
Abstract
The integration of digital systems into the educational system is a relevant area of development of information and learning technologies. Studies show that digital systems have a positive impact on the learning process. Video games and gamified materials are used to better present the material of academic disciplines and are an effective means of increasing the interest of students. The paper discusses approaches to building and using educational game applications. An analysis of the possibilities of using Minecraft in the educational process is carried out. The authors developed their own application for learning elements of discrete mathematics. Gamification of the educational process can be used to simplify the learning of complex disciplines and the acquisition of new knowledge.
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